SJ

sudo jajos

AIBuilderExplainer@sudojajos

From hidden pixels to AI playgrounds, the channel treats every fascinating idea as something to test, explain, or build.

$ sudo jajos --verbose AI Engineer@iCogLabs|Oriental Orthodox|Just fascinated about anything fascinating ๐Ÿ˜ Will share my thoughts and journey here

SJ
sudo jajos
@sudojajosยท 331
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sudo jajos mixes hands-on software projects with practical learning notes: image steganography, P versus NP, game development, AI modules, and developer resources. The channel has launched SJ Studio, an open-source Canvas 2D graphics engine, SHIFT, a dimension-swapping pixel-art platformer, and aiai, an AI learning playground that keeps gaining modules.

Posting activity
4.4posts a week
225 posts in 26 weeks
26 weeks agothis week
Active since Jul 2024Longest streak 30 wk
Busiest time
Daytime
Peaks around 11am
Projects
4 shipped
8 tracked in posts
Language
English
81% English ยท 12% Amharic
Posts read
464
Favourite emoji ๐Ÿ˜
  • The collected archive contains 464 posts.
  • The channel averages 4.4 posts per week over the last 90 days.
  • Its longest posting streak reached 30 consecutive weeks.
  • Four of the eight mentioned projects have launched.

The journey.

  1. Jul โ€“ Sep 2024

    The Resource-and-CTF Desk

    The channel opened with a technology-learning mission: tutorials, project showcases, hackathons, coding practice, and useful opportunities. Early highlights included CTF fundamentals, image steganography in Python, competitive programming, P versus NP, and a steady stream of developer tools.

    Sources#107#118#127#132
  2. Feb โ€“ Mar 2026

    Build It, Then Explain It

    The channel returned with a strong building-in-public streak. SJ Studio and SHIFT shipped, while the aiai playground grew from an early release into a multi-module learning app with its first pull request.

    Sources#199#208#213#230

Building now.

AI playground

Launched

The AI learning playground is expanding from guided lessons into interactive modules and challenges, with optimization and chain-rule modules already released.

Also called aiai; its modules are hosted at aiai-zeta.vercel.app.

16 postsVisit
Sources#213#230#252#323

next game

Building

The next game has a nearly finished main character and is being prepared for release.

1 post
Sources#253
All projects
  • basic_red_teaming

    A repository for experimenting with red-teaming attacks.

    Building2 posts
    Apr 2026Visit
  • game

    A game being developed for future release.

    Building2 posts
    Mar 2026
  • jajos.me

    A portfolio site for prospective clients, including an unfinished game section.

    Launched1 posts
    Jul 2026Visit
  • Mathematics AI R&D at iCog

    Mathematics-focused artificial intelligence research conducted at iCog.

    Building1 posts
    Jun 2026
  • SHIFT

    A dimension-swapping pixel art platformer.

    Launched1 posts
    Feb 2026Visit
  • SJ Studio

    A canvas engine that renders post graphics in eight styles.

    Launched1 posts
    Feb 2026Visit

Start here.

  1. 01

    The first clear look at the AI playground and its guided-learning structure.

    Guys just some updates on the ai playground I mentioned back then mnamn ... -> Now it is live and I am open to comments to improve it, yaw ahun gena betam early...

    Feb 23, 2026123 views
  2. 02

    The moment SJ Studio turns a small channel need into an open-source tool.

    Me wasting my time ๐Ÿ˜ nevermind ๐Ÿ˜ Was thinking about what to use for post images on this channel. Then thought โ€” what if I just build it myself? A bunch of t...

    Feb 19, 2026145 views
  3. 03

    A complete game launch with the stack, mechanics, and procedural-art approach spelled out.

    Remember when I said I wanted to vibe code a game? I did it. One session. Start to finish. (I mean we did it ๐Ÿ˜, I think u obviously know the other guy ๐Ÿ˜) โšก...

    Feb 19, 2026148 views
  4. 04

    A concrete Python walkthrough showing the channel's early teaching style.

    # Python program implementing Image Steganography # PIL module is used to extract # pixels of image and modify it from PIL import Image # Convert encoding dat...

    Aug 1, 2024959 views
  5. 05

    A progress update where a game becomes an environment for reinforcement-learning experiments.

    Maybe an update on this, currently I have finished exposing rl environment information ... Like now basically the game has two modes the one for normal game pla...

    Apr 18, 2026173 views

In their own words.

What if I just build it myself?
Feb 19, 2026 โ†—
No Unreal. No Unity. No Godot.
Feb 19, 2026 โ†—

Fresh from the channel.

Written from public posts, updated Oct 27, 2026. Every line links to its source. Unclaimed pages never profile the person behind the channel.